previous projects I did the sound for
Below you will find some information of various projects I’ve been working on in the past. There are still projects I’ve done that I haven’t yet had the time to add. Hopefully, with some time, I will get this slider synced and all up to date in the near future.


Play 123, Alfie Atkins
Gro Play
I did the sound design and music for Play 123, Alfie Atkins, developed by Gro Play. Available on App Store and Google Play


Play ABC, Alfie Atkins
Gro Play
I did the sound design and music for Play ABC, Alfie Atkins, developed by Gro Play. Available on App Store and Google Play


Animal Super Squad
Doublemoose
I did the sound design for this physics-based adventure game, with community driven content and endless replayability. Available on Nintendo Switch, Playstation 4, Steam, App Store and Google Play


Gorbis Robotlabb
Gro Play
I did the sound design for Gorbis Robotlabb – the Christmas calendar adventure app game, developed by Gro Play for for Swedish Television (Public Service, SVT) 2017. Available on App Store, Google Play and Barnkanalen (svt.se)


Grow Forest
Gro Play
I did the sound design and music for Grow Forest, developed by Gro Play. Available on App Store, Google Play and Amazon


Beep, beep, Alfie Atkins
Gro Play
I did the sound design and music for Beep, beep, Alfie Atkins, developed by Gro Play. Available on App Store and Google Play


Grow Life
Gro Play
I did the sound design and music for Grow Life, developed by Gro Play. Available on App Store and Google Play


Crazy Sorting Factory
Guru Games
I did the sound design and music for Crazy Sorting Factory, developed by Guru Games. Crazy Sorting Factory is a high paced one button game where your reflexes and multitasking abilities will be put to the test as you try to send every cookie that comes your way into the correct container.


Medusa’s Labyrinth
Guru Games
I did the sound design for Medusa’s Labyrinth, developed by Guru Games. Medusa’s Labyrinth is a short mythological first-person horror game set in ancient Greece. Available for free on Steam.


Magnetic: Cage Closed
Guru Games
I did the sound design for Magnetic: Cage Closed, developed by Guru Games. Magnetic: Cage Closed is a first person puzzle game where the player manipulates magnetic forces to accomplish their goals. Available on Steam, Xbox One and Humble Store
Play 123, Alfie Atkins
Gro Play
I did the sound design and music for Play 123, Alfie Atkins, developed by Gro Play.
Available on App Store and Google Play
Play ABC, Alfie Atkins
Gro Play
I did the sound design and music for Play ABC, Alfie Atkins, developed by Gro Play.
Available on App Store and Google Play
Animal Super Squad
Doublemoose
I did the sound design for this physics-based adventure game, with community driven content and endless replayability. Available on Nintendo Switch, Playstation 4, Steam, App Store and Google Play
Gorbis Robotlabb
Gro Play
I did the sound design for Gorbis Robotlabb – the Christmas calendar adventure app game, developed by Gro Play for for Swedish Television (Public Service, SVT) 2017. Available on App Store, Google Play and Barnkanalen (svt.se)
Grow Forest
Gro Play
I did the sound design and music for Grow Forest, developed by Gro Play. Available on App Store, Google Play and Amazon
Beep,beep, Alfie Atkins
Gro Play
I did the sound design and music for Beep, beep, Alfie Atkins, developed by Gro Play. Available on App Store and Google Play
Grow Life
Gro Play
I did the sound design and music for Grow Life, developed by Gro Play. Available on App Store and Google Play
Crazy Sorting Factory
Guru Games
I did the sound design and music for Crazy Sorting Factory, developed by Guru Games. Crazy Sorting Factory is a high paced one button game where your reflexes and multitasking abilities will be put to the test as you try to send every cookie that comes your way into the correct container.
Medusa’s Labyrinth
Guru Games
I did the sound design for Medusa’s Labyrinth, developed by Guru Games. Medusa’s Labyrinth is a short mythological first-person horror game set in ancient Greece. Available for free on Steam
Magnetic: Cage Closed
Guru Games
I did the sound design for Magnetic: Cage Closed, developed by Guru Games. Magnetic: Cage Closed is a first person puzzle game where the player manipulates magnetic forces to accomplish their goals. Available on Steam, Xbox One and Humble Store
sound design examples MAGNETIC: CAGE CLOSED – THE VIDEO GAME
Magnetic: Cage Closed (available on Steam) started out as a school project at the University of Skövde, Sweden. We continued developing the game after school and won the award for Best Technical Execution at the Swedish Game Awards 2014. Here we also got nominated for Best Audio Execution. I remained the audio designer for the game even though I’m not employed at Guru Games, which is the company all members (audio/music excluded) started up in 2014. More information about the game can be found on Guru Games, Facebook and Indie DB.


Tesla Coils
Watch Video
Magnetic: Cage Closed – Sound Example
Electricity is random, wild and unpredictable. Very important factors when creating this sound. Watch the film clip to see more in depth how it was done.


Spike Traps
Watch Video
Magnetic: Cage Closed – Sound Example
The low hissing sound from the sliding swords followed by the metallic bang when they hit the stop. The aim was to create a feeling similar to getting attacked by a snake. When you hear the hissing warning sound, it’s already too late. Watch the film clip to see more in depth how it was done.


The Seesaws
Watch Video
Magnetic: Cage Closed – Sound Example
The seesaws in Magnetic are large and made out of metal. It was important to make a dynamic sound that well represents the speed of which the seesaw is moving. Watch the film clip to see more in depth how it was done.


Metal Gates
Watch Video
Magnetic: Cage Closed – Sound Example
Each time metal scratches against metal a unique sound is generated. To achieve this, three audio channels were used for the sound event with different recorded loops, all with randomized starting times. Watch the film clip to see more in depth how it was done.


Main Doors
Watch Video
Magnetic: Cage Closed – Sound Example
This sound is built up from recordings of trains, a washing machine, chains dragged over metal, a ticking bicycle, drawers opening and closing, a camera lens motor and more. Watch the film clip to see more in depth how it was done.


Magnet Gun
Watch Video
Magnetic: Cage Closed – Sound Example
The Magnet Gun is the main tool you as a player have in the game Magnetic. My goal was to create a vibrant, responsive sound that also gives a clear indication of how much power is applied with the Magnet Gun. Watch the film clip to see more in depth how it was done.


Levers
Watch Video
Magnetic: Cage Closed – Sound Example
The sound of the levers is built up from recordings of metal scraping, door handles and and different door locks. Watch the film clip to see more in depth how it was done.


Glass Doors
Watch Video
Magnetic: Cage Closed – Sound Example
The motors struggle with opening the heavy unbreakable glass doors. Each time the door is opened, the hard working motors sound a bit different. Watch the film clip to see more in depth how it was done.


Flamethrowers
Watch Video
Magnetic: Cage Closed – Sound Example
The flamethrowers use three separate sound events – Open Hatch, Flame and Close Hatch. Watch the film clip to see more in depth how these were done.


Box Counters
Watch Video
Magnetic: Cage Closed – Sound Example
The box counters in Magnetic are mechanically built little machines with cogwheels and gears that tells how many boxes are left in the dispensers. The display consists of several metal plates in a row and to change the number they spin in a certain way. Watch the film clip to see more in depth how it was done.

Reviews
Here I have collected reviews of Magnetic: Cage Closed. Most of them are in English, but there are some in other languages, for anyone who knows these languages or like a challenge.
In EnglishGeek Bomb [Text] – June 25, 2015 – Verdict: 9.2/10 |
Other LanguagesDigital Life [Text] (Swedish) June 1, 2015 – Verdict: 4/5 |

Game-play Videos
Here you will find online game-play videos of Magnetic: Cage Closed recorded by different people and uploaded to Youtube. They are great if you want to hear how the different sounds work together in game. Some are split up into several parts. Here I chose to link to different parts in the series to show as much variety as possible.
There are videos both with and without commentary. The ones without are great if you want to hear the game’s sound design. The other ones are of course nice if you want to know more about the game and the players’ opinions about it.
Without CommentaryGaming Insider – May 30, 2015 |
With CommentarySargentCobi – May 31, 2015 |
Tesla Coils
Watch Video
Magnetic: Cage Closed – Sound Example
Electricity is random, wild and unpredictable. Very important factors when creating this sound. Watch the film clip to see more in depth how it was done.
Spike Traps
Watch Video
Magnetic: Cage Closed – Sound Example
The low hissing sound from the sliding swords followed by the metallic bang when they hit the stop. The aim was to create a feeling similar to getting attacked by a snake. When you hear the hissing warning sound, it’s already too late. Watch the film clip to see more in depth how it was done.
The Seesaws
Watch Video
Magnetic: Cage Closed – Sound Example
The seesaws in Magnetic are large and made out of metal. It was important to make a dynamic sound that well represents the speed of which the seesaw is moving. Watch the film clip to see more in depth how it was done.
Metal Gates
Watch Video
Magnetic: Cage Closed – Sound Example
Each time metal scratches against metal a unique sound is generated. To achieve this, three audio channels were used for the sound event with different recorded loops, all with randomized starting times. Watch the film clip to see more in depth how it was done.
Main Doors
Watch Video
Magnetic: Cage Closed – Sound Example
This sound is built up from recordings of trains, a washing machine, chains dragged over metal, a ticking bicycle, drawers opening and closing, a camera lens motor and more. Watch the film clip to see more in depth how it was done.
Magnet Gun
Watch Video
Magnetic: Cage Closed – Sound Example
The Magnet Gun is the main tool you as a player have in the game Magnetic. My goal was to create a vibrant, responsive sound that also gives a clear indication of how much power is applied with the Magnet Gun. Watch the film clip to see more in depth how it was done.
Levers
Watch Video
Magnetic: Cage Closed – Sound Example
The sound of the levers is built up from recordings of metal scraping, door handles and and different door locks. Watch the film clip to see more in depth how it was done.
Glass Doors
Watch Video
Magnetic: Cage Closed – Sound Example
The motors struggle with opening the heavy unbreakable glass doors. Each time the door is opened, the hard working motors sound a bit different. Watch the film clip to see more in depth how it was done.
Flamethrowers
Watch Video
Magnetic: Cage Closed – Sound Example
The flamethrowers use three separate sound events – Open Hatch, Flame and Close Hatch. Watch the film clip to see more in depth how these were done.
Box Counters
Watch Video
Magnetic: Cage Closed – Sound Example
The box counters in Magnetic are mechanically built little machines with cogwheels and gears that tells how many boxes are left in the dispensers. The display consists of several metal plates in a row and to change the number they spin in a certain way. Watch the film clip to see more in depth how it was done.
Game-play Videos
Without CommentaryGaming Insider |
With Commentary |