PLAY 123, ALFIE ATKINS
I did the sound design and music for Play 123, Alfie Atkins, developed by Gro Play. Available on App Store and Google Play
I did the sound design for this physics-based adventure game, with community driven content and endless replayability. Available on Nintendo Switch, Playstation 4, Steam, App Store and Google Play
I did the sound design for Gorbis Robotlabb – the Christmas calendar adventure app game, developed by Gro Play for for Swedish Television (Public Service, SVT) 2017. Available on App Store, Google Play and Barnkanalen (svt.se)
I’ve been the sound designer for the Medusa’s Labyrinth video game demo and trailers. It is a first person horror game with stealth elements set in ancient Greece. The game is under development by Guru Games and is at the moment up for voting on Steam Greenlight.
I will eventually post videos of how I created some of the sounds for the game. Until then; here’s the latest trailer.
The music was originally composed by Sebastian Mårtensson but he was unfortunately not available at the time trailer was created. So all sound for this specific trailer, including the music, was produced by me.
I did the sound design and music for Crazy Sorting Factory, developed by Guru Games. Crazy Sorting Factory is a high paced one button game where your reflexes and multitasking abilities will be put to the test as you try to send every cookie that comes your way into the correct container.
I was the sound designer for this first person puzzle game. Below you will find links to videos that show how some of the sounds were designed. Farther down you will also find links to reviews and game-play videos.
“Magnetic: Cage Closed is a first person puzzle game where the player manipulates magnetic forces to accomplish their goals. The mechanics are focused around a single tool: The Magnet Gun which allows you to create electromagnetic fields with either positive or negative charges. This power is used to either repel or attract magnetical objects. However, if the objects are heavier than you, you will be the one flying trough the room.” (Guru Games, 2014).
Electricity is random, wild and unpredictable. Very important factors when creating this sound. Watch the film clip to see more in depth how it was done.
The low hissing sound from the sliding swords followed by the metallic bang when they hit the stop. The aim was to create a feeling similar to getting attacked by a snake. When you hear the hissing warning sound, it’s already too late. Watch the film clip to see more in depth how it was done.
The seesaws in Magnetic are large and made out of metal. It was important to make a dynamic sound that well represents the speed of which the seesaw is moving. Watch the film clip to see more in depth how it was done.
Each time metal scratches against metal a unique sound is generated. To achieve this, three audio channels were used for the sound event with different recorded loops, all with randomized starting times. Watch the film clip to see more in depth how it was done.
This sound is built up from recordings of trains, a washing machine, chains dragged over metal, a ticking bicycle, drawers opening and closing, a camera lens motor and more. Watch the film clip to see more in depth how it was done.
The Magnet Gun is the main tool you as a player have in the game Magnetic. My goal was to create a vibrant, responsive sound that also gives a clear indication of how much power is applied with the Magnet Gun. Watch the film clip to see more in depth how it was done.
The sound of the levers is built up from recordings of metal scraping, door handles and and different door locks. Watch the film clip to see more in depth how it was done.
The motors struggle with opening the heavy unbreakable glass doors. Each time the door is opened, the hard working motors sound a bit different. Watch the film clip to see more in depth how it was done.
The flamethrowers use three separate sound events – Open Hatch, Flame and Close Hatch. Watch the film clip to see more in depth how these were done.
The box counters in Magnetic are mechanically built little machines with cogwheels and gears that tells how many boxes are left in the dispensers. The display consists of several metal plates in a row and to change the number they spin in a certain way. Watch the film clip to see more in depth how it was done.
Here I have collected reviews of Magnetic: Cage Closed. Most of them are in English, but there are some in other languages, for anyone who knows these languages or like a challenge.
Geek Bomb [Text] – June 25, 2015 – Verdict: 9.2/10
Digital Life [Text] (Swedish) June 1, 2015 – Verdict: 4/5
Here you will find online game-play videos of Magnetic: Cage Closed recorded by different people and uploaded to Youtube. They are great if you want to hear how the different sounds work together in game. Some are split up into several parts. Here I chose to link to different parts in the series to show as much variety as possible.
There are videos both with and without commentary. The ones without are great if you want to hear the game’s sound design. The other ones are of course nice if you want to know more about the game and the players’ opinions about it.
On the Swedish Game Awards 2014, Magnetic: Cage Closed got the award for Best Technical Execution. The game also got nominated for Best Execution in Audio here, but I guess they wanted to spread out the awards a bit between the competitors.. 😉
Magnetic: Cage Closed (available on Steam) started out as a school project at the University of Skövde, Sweden. We continued developing the game after school and won the award for Best Technical Execution at the Swedish Game Awards 2014. Here we also got nominated for Best Audio Execution. I remained the audio designer for the game even though I’m not employed at Guru Games, which is the company all members (audio/music excluded) started up in 2014. More information about the game can be found on Guru Games, Facebook and Indie DB.
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