ASD

Sound Design for Magnetic: Cage Closed

by Samuel Lidström on February 7, 2015, no comments

A slide with several videos that show and describe some of the sound design for the video game Magnetic: Cage Closed (Guru Games, 2014). The slide is located on the SOUND page but can also be found below, for convenience.

Magnetic Gun

The Sound of the Magnet Gun

The Magnet Gun is the main tool you as a player have in the game Magnetic. My goal was to create a vibrant, responsive sound that also gives a clear indication of how much power is applied with the Magnet Gun.

The sound is built up from recordings of electric drills, screwdrivers, buzz from a refrigerator, an electric door opener and more.

Static short loops of these sound sources are modulated with real time effects in FMOD, like for example the built in Legacy Tremolo effect.

The video shows the sound implemented in the game and also tells a bit about how I created the sound in FMOD.

Main Door

The Main Door Sound

The main doors in Magnetic are primarily made out of metal. They're mechanically motorized and heavy.

The sound is built up from recordings of trains, a washing machine, chains dragged over metal, a ticking bicycle, drawers opening and closing, a camera lens motor and more.

It's designed in my DAW to a playblast video. The finished sound in FMOD just triggers a mono audio clip thus only using one of FMOD's audio channels.

The video shows the sound implemented in the game and also tells a bit about how I created the sound in my DAW.

Levers

The Lever Sound

The sound of the levers is built up from recordings of metal scraping, door handles and and different door locks.

My aim was to make it sound sturdy, unbreakable and and not very user friendly.

The video shows the sound implemented in the game, how I first designed it in my DAW and then later further added elements to the sound in FMOD.

Seesaws

The Seesaw Sound

The seesaws in Magnetic are large and made out of metal. It was important for me to make a dynamic sound that well represents the speed of which the seesaw is moving.

The slam sound of the seesaw hitting the stop blocks and the sound of when the seesaw is moving are two separate sound events in FMOD. The sounds are built up from looped recordings of stones dragged onto metal plates, stones dropped into a metal bucket and creaking sounds from a chair.

The video shows the sound implemented in the game and also tells a bit about how I created the sound in FMOD.

Glass Doors

The Glass Door Sound

The motors struggle with opening the heavy unbreakable glass doors. Each time the door is opened, the hard working motors sound a bit different.

The sound is built up from recordings of an electric mixer, the buzz from a refrigerator and white noise (created with Z3TA+2) with an automated low pass filter.

The video shows the sound implemented in the game and how it's designed in FMOD.

Metal Gates

The Metal Gate Sound

When rough metal scratches against metal it never sounds exactly the same. To achieve this I created three audio channels for the sound event with different recorded loops, all with randomized starting times.

The sound is built up from recordings of a metal tool box, an iron rod, a metal pipe, a clamp and more.

The video shows the sound implemented in the game and also tells a bit about how it was designed in FMOD.

Box Counters

The Box Counter Sound

The box counters in Magnetic are mechanically built little machines with cogwheels and gears that tells how many boxes are left in the dispensers. The display consists of several metal plates in a row and to change the number they spin in a certain way.

The sound is mostly built up from recordings of me tapping cutlery against cutlery.

The video shows the sound implemented in the game and also shows how it's designed in FMOD.

Fire Traps

The Flamethrower Sound

The flamethrowers use three separate sound events - Open Hatch, Flame and Close Hatch. The flame sound is a six seconds long looped recording of an open fire place. I removed all the crackling simply by cutting these parts out from the waveform manually.

To avoid phase cancellation in places with many flamethrowers, I randomized the pitch as well as the starting time of the flame sound.

The video shows the sound implemented in the game, how it's designed in the DAW as well as in FMOD.

Tesla Coils

The Tesla Coil Sound

Electricity is random, wild and unpredictable. These characteristics were important factors to me when creating this sound. I wanted the sound in itself to mediate power and how painful it would be to get too close.

The sound is built up from looped recordings of a welding torch and electrical spike sounds that are created with the software instrument Z3TA+2.

The video shows the sound implemented in the game and also tells a bit about how I created the sound in FMOD.

Spike Traps

The Spike Trap Sound

I wanted to create a contrast between the low hissing sound from the sliding swords and the metallic bang when they hit the stop. My aim was to create a feeling similar to getting attacked by a snake. When you hear the hissing warning sound, it's already too late. The idea was also for the loud metallic bang in the end to represent the actual bite itself.

The video shows the sound implemented in the game and also shows how I designed it in FMOD

Reviews

In English

Geek Bomb [Text] - By Zhiana (June 25, 2015) - Verdict: 9.2/10
Grab The Games [Text] - By Dionysis Spinos (June ??, 2015) - Verdict: 8/10
Hey Poor Player [Text] - By Jonathan Trussler (June 5, 2015) - Verdict: 4/5
Gamers FTW [Text] - By Daniel Vaughan (June 2, 2015) - Verdict: 7.4/10
Hot Pepper Gaming [Video] - By Matt Piersal (May 28, 2015) - Verdict: Tons of fun! Buy!
Angry Centaur Gaming [Video] - By Karak (May 26, 2015) - Verdict: BUY!
Biogamer Girl [Text] - By Cindy Lennox (May 27, 2015) - Verdict: 8.5/10
Hardcore Gamer [Text] - By Spencer Campbell (May 26, 2015) - Verdict: 4/5

Other Languages

Digital Life [Text] (Swedish) - By Joakim Eriksson (June 1, 2015) - Verdict: 4/5
Multiplayer Italy [Text] (Italian) - By Mattia Comba (May 28, 2015) - Verdict: 7.5/10
IGN Spain [Text] (Spanish) - By Por Antonio (May 26, 2015) - Verdict: 7.5/10
IGN Italy [Text] (Italian) - By Andrea Maderna (May 26, 2015) - Verdict: 8.4/10

Reviews

Here I have collected reviews of Magnetic: Cage Closed.

Most of them are in english, but there are some in other languages. I have put all English reviews at the top, under its own headline, for convenience.

Game- play Videos

Without Commentary

Gaming Insider - 1080p - 20:23 minutes - May 30, 2015
Noire Blue - 720p - 13:50 minutes - May 29, 2015
Ultra HD Gameplay (Part 6 of 11) - 1080p - 15:48 minutes - May 28, 2015
Middle Child - 1080p - 39:56 minutes - May 28, 2015
GameSpot Gameplay (Official Preview) - 1080p - 16:09 minutes - May 20, 2015
DSR07 Gaming - (Preview Test - Part 2 of 3) - 1080p - 14:42 minutes - February 10, 2015

With Commentary

SargentCobi (Part 1 of 3) - 720p - 21:11 minutes - May 31, 2015
The Bowlingotter Show - 1080p - 17:58 minutes - May 30, 2015
Andy Lunique (Let's Play Magnetic: Cage Closed - Best Ending) - 1080p - 15 minutes - May 24, 2015
Polygon (Preview Gameplay Overview) - 720p - 6:39 minutes - February 10, 2015

Gameplay Videos

Here you will find online gameplay videos of Magnetic: Cage Closed recorded by different people and uploaded to youtube. They are great if you want to hear how the different sounds work together in game.

Some are split up into several parts. Here I chose to link to different parts in the series to show as much variety as possible."

There are videos both with and without commentary. The ones without are great if you want to hear the game's sound design. The other ones can be nice to watch if you want to hear opinions about the the gameplay.


© Copyright 2013-2016 Samuel Lidström